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A member registered Jun 07, 2020

Recent community posts

this was fun!! i wound up unable to finish it (i got to puzzle 5) b/c the constant sound gave me a headache, so I really would have appreciated a way to pause/reset the track as it plays. but the aesthetic was cool and so were the sound effects! it was a really fun and challenging series of puzzles!

This is a pretty cool concept! It's fun having to swap between the different attacks! But its also really hard to deal with only being able to kill certain enemies at a time. The character doesn't feel great to control, but overall there's a solid idea there!

This is really fun and a cool concept for the theme! The graphics on the green and red squares are pretty difficult to see so its hard to see which numbers you are aiming for. Also the music is catchy and sounds great, but its a pretty short chiptune loop and after a while it made my head hurt while trying to solve the puzzles.

I really agree with the first comment. The idea is cool and the set up is interesting, but its really difficult to play and doesn't feel super great to handle. It'd also be cool if the dice affected something about the ship more than just the amount of ammo (like fire rate or bullet type). It feels like the start of something really solid, but I had a difficult time making any progress in the game.

What a really cool way of exploring what a dice actually is!! I really loved the art style and the way that re-rolling the dice counted as a move. Though it was often difficult to tell which way the cube would turn if I clicked on different parts of it. That combined with the move limitation made it a lot harder to strategize. Even so, I had a really great time playing it!

Cool idea! As others said, dying in 1 hit is really tough, but it was still fun to play! The aesthetic was fantastic, and the controls were clear and felt good. Though I have a pretty small computer screen and had to zoom out my browser to 70% in order to fit the entire game on my screen, which made things a little hard.

Though if you're considering accessibility, this game would be really tough if someone was colorblind. You did use the different shapes for each color, but there's no way to match the blast color to the ship color. In some cases, certain ships actually look like the blast shape of another color. (for example, the blue shot is an "X" shape, but the green ship is shaped like an "X")

This was a delight to play! It was funny and charming and has some surprisingly fun resource management with using the dice for both attack and movement! Just from playing, it makes me wish the elemental system/random card options was somehow incorporated into the movement so you had some incentive to use certain cards for movement, too. I definitely look forward to the gameplay fixes you talked about in the previous comment, but I still had fun playing even this way.

And, if I may offer two other small quality-of-life suggestions? 1) It'd be great to have a way to quit the game that wasn't tabbing out and quitting from the taskbar. 2) The subtitles in the opening scene don't quite match the audio? The voice acting was extremely fun, but it was pretty distracting to follow along with mismatched subtitles.

This was a really cool idea!! The graphics and animations were really fun, but I had a really hard time fighting the green guys, so I reached the end but couldn't kill all the enemies. Nice work!

While the idea of having to overcome dice rolls as a metaphor for overcoming depression really is interesting (especially as someone with depression myself), it didn't feel integrated into the game deeply enough. Plus the game is really short and isn't really replayable.

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I don't really understand what is happening or how to play. Having any kind of text or explanation would really improve the game. But the graphics and music were really fun, and I found the attack movements really intuitive.

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Hi there, I really enjoyed playing this!I'm not much for level design so I'll leave that to the experts, but there were a few UI issues I ran into?

Right now, as far as I could find, there's no way to reach the title screen once you've started playing. That is also the only place to swap betweenFull Screen and Windowed. Since there isn't a save feature right now, I had to restart my whole game to just exit/enter full-screen mode.

I also had to play in Fullscreen Mode because, with my smaller-than-average computer monitor, it overlapped the Windows taskbar and I couldn't shrink the window to make everything visible.

In short, my suggestions: 1) A way to return to the title screen, 2) a way to swap between Fullscreen and Windowed modes, 3) a way to change the window size.